Trail First Aid and Pioneer Games June 17/18th
The Medics will discuss basic trail first aid and prevention with the youth for the first part of the activity. This will take approximately 15 minutes. It is very important for the youth to be there to learn about these common health issues they may face when they go on trek. The boys and girls will meet separately to discuss things more applicable to each group. After the First Aid, Mas and Pas may then disperse with their families to play pioneer games and do other trek activities. Please refer to the following chart:
First Aid Schedule:
4th and 5th wards on Tues. June 17th @ 5th ward building at 7:00 PM.
Medics- Trevinos and Ericksons
3rd, 6th, and 9th wards on Wed. June 18th @ 6th ward building at 7:00 PM
Medics- Buttars
2nd, 7th and 11th wards on Wed. June 18th @stake center at 7:00 PM
Medics- Swensons
PIONEER GAMES INSTRUCTIONS: Choose one or more games below to play with your Trek family. For the racing games, you may choose to play as a ward with each Trek family acting as a team, and competing against other Trek families in your ward in a relay-style race. Find joy in the journey!
STICK PULL
This was a favorite activity of the Prophet Joseph and no one ever threw him. Equipment needed: A stick 3’ (1M) long, about 1 1/2” diameter. Two people sit on the ground facing each other, feet to feet. Both grab hold of the stick and at a signal, both pull on the stick and see if they can pull the other person from his/her sitting position. The one who remains seated the longest is the winner.
CHAIN TAG
In this game, two people are “it”, each clasping hands. The pair begins chasing the others. When the pair tags someone, the tagged person links hands with the pair who are “it”, making the chain three people long. The chain grows longer as more people are tagged.
SACK RACE
Equipment needed: A cloth or burlap bag for each team. Run it as a relay. A team consists of 10- 12 people with half the team on one side and half on the other side spaced about 60-70’ (20-25M) apart. At a signal one person puts both feet into the bag and while holding up the bag with both hands, hops across to the team member on the other side. That team member puts his/her feet in the bag and hops back, and so on, until all the team members have had a chance to hop across the area. The first team with all their members having hopped across is the winner.
3-LEGGED RACE
Equipment needed: A belt or bandana for each team to tie legs together. Teams should be even numbers. Run as a relay. Distance is approx 100’ (30 M). Two members of each team have one leg “belted” to one leg of the other person (left leg to right leg), thus “three legs”. OK to hold onto waist of the partner. At a signal, they run to a mark and turn and run back. The belt is taken off and two other team members are strapped together, etc. Alternate: Have part of the team 100’ away and the racers go across the distance where the belt is traded to another pair. First team with all team members having participated is the winner. Greatest number of items conveyed in a given time period wins.
RAILROAD SPELLING BEE
The first person spells any word of their choosing. The next person uses the last letter in the previously spelled word as the first letter in a word of their choosing. The next person follows in like manner. Persons misspelling their word sit down.
BUTTON, BUTTON, WHO’S GOT THE BUTTON?
Get a button. Leader walks around the circle with a button in folded hands pretending to drop the button in each player’s folded hands. Another player has been asked to watch this procedure. When the leader has gone to each person, the leader asks, “Button, button, who’s got the button?” The player guessing chooses someone. If after 3 guesses the player has not located the button, the guesser
becomes the new leader. If he chooses correctly, then the leader remains the same and repeats the process with a new player guessing.
I SPY
One player is it and covers her eyes while the other players hide. When everyone is hidden they call out “Whoop!” The player who is “it” then looks for the hidden players. If she sees one she must call them out by name, “I spy John!” If your name is called you must run to the place from which the person who is it started searching, while the person who is it tries to tag you. If you are tagged, you become it.
STATES
Players sit in a circle and everyone chooses a state (or fruit or famous person, etc.). Go around the circle twice, having each person name their state so that the players can memorize them. IT stands in the middle with a hat or bandana and approaches a player who must name another state (belonging to another player) before IT hits them on the head with the hat. IT must hurry to the person whose state was named and try to hit her before she can name another state. Whoever is hit on the head before naming another’s state is IT. If a player says his own state or a state not included in the game, he becomes IT.